Become completely proficient with Swift 3 and macOS app development
The Hacking with macOS tutorial series is designed to make it easy for beginners to get started coding for macOS
For macOS apps, select macOS Cocoa App and select Next. Provide a product name. Set the Language to Swift and select Next. Allow apps from unidentified developers on macos 10.14. Select a folder to create your app and select Create. Register your application. Go to the Azure portal. Open the App registrations blade and select +New registration. Enter a Name for your app and then, without setting a. MacinCloud provides managed and dedicated cloud Mac servers, hosted private cloud solutions and DevOp pipelines. Users can access on-demand Mac servers for app development, Mac tasks, and enterprise builds. All of our plans and solutions are backed by genuine Mac hardware hosted in 7 professional data centers around the globe. AppKit contains all the objects you need to implement the user interface for a macOS app—windows, panels, buttons, menus, scrollers, and text fields—and it handles all the details for you as it efficiently draws on the screen, communicates with hardware devices and screen buffers, clears areas of the screen before drawing, and clips views.
Description
This course is produced from the “Hacking with macOS” series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson, and these videos were made with his permission and support. You can always be guaranteed you’re learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 3, the way it was meant to be written. You learn while you make real-world desktop apps, which means you get to apply your new skills immediately and see them work in context. Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the Mac App Store.Paul has received high praise from the creator of the Swift language, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system.
Check out all of Paul Hudson’s Swift tutorials and books at HackingWithSwift – from beginner to pro, Paul will teach you to write Swift code in very little time.
Some of the topics that will be covered:
Swift is the new language of the future, and with this course you will get plenty of instruction on how to implement it in unique ways to create beautiful desktop apps.
Swift For Apple
This course assumes you have no programming experience, so its perfect for the beginner. Its also a nice fit for the intermediate and experienced coder as well.
If you think this might be too difficult for you, think again, and come code along with me in a step by step format….just add a big portion of your own unique creativity, and before you know it, you will have built many amazing apps that you can submit to the Mac App Store, and place in the hands of thousands of people. See you inside the course.
Happy Coding ?
Who this course is for:
Created by Stephen DeStefano
Last updated 5/2017 English English [Auto-generated]
Size: 3.71 GB
https://www.udemy.com/macbookapps/.
Hacking with macOS teaches you Swift and macOS frameworks through real-world AppKit and SwiftUI projects. The book includes the same comprehensive Swift introduction as Hacking with Swift, but is also packed with hints and tips that help you transfer your existing iOS skills to macOS painlessly.
Hacking with macOS includes 18 AppKit projects, plus three more SwiftUI projects, helping you make the most of this powerful platform.
Project 1: Storm Viewer
Get started coding in Swift by making an image viewer app and learning key user interface components: windows, table views, images, and split view controllers.
Project 2: Cows and Bulls
Build on your NSTableView knowledge by adding a second column, while also learning about random numbers, text input and validation, and push buttons.
Project 3: Social media
Return to project 1 and add a toolbar button so that users can share their selected picture using Mail, Messages, AirDrop, and more – it's easier than you think!
Project 4: Grid Browser
Power up your web browsing experience by viewing more than one site at a time, all thanks to NSStackView and the WebKit framework. Bonus: add controls to the Touch Bar!
Project 5: Capital Cities
The MapKit framework lets us draw maps at any resolution, then drop pins where we want it – it's perfect for a fun game about capital cities of the world!
Project 6: Auto Layout
Your macOS apps need to be able to resize themselves to fit your users' needs, and Auto Layout can make that happen – you specify the rules, and it does the rest.
Project 7: Photo MemoriesMacos App Development Swift
Meet NSCollectionView for the first time, then add drag and drop image support so users can create watermarked home videos from their favorite images.
Project 8: Odd One Out
Learn how NSGridView lets you space user interface controls evenly on your screen, then use it to build a picture-matching game with some special effects!
Project 9: Grand Central Dispatch
GCD is a powerful framework that lets you schedule work at different times and on different threads, and this technique project gives you all you need to know.
Project 10: WeatherBar
https://managerever190.weebly.com/blog/mac-app-run-terminal-command. See how easy it is to place your app's icon and menu right in the macOS status bar, then build an app to display your local weather using JSON and GCD.
Project 11: Bubble Trouble
SpriteKit has physics built right in, so this project sees you creating a physics-based bubble popping game with timers, sound effects, and more.
Project 12: Animation
Animation on macOS isn't easy, but it is powerful. In this project we build an animation sandbox to help you find ways to bring your user interface to life.
Project 13: Screenable
How to run ios apps on macos. NSDocument brings with it great features like versioning, autosave, and more, and this project combines it with Core Graphics to build a screenshot-editing app.
Project 14: Shooting GalleryMacos App In Swift App
Build a fast-paced SpriteKit shooting gallery game that brings together animations, new level support, custom mouse cursor, and keyboard input.
Project 15: UndoManager
Go back to project 12 and learn how you can add support for undo and redo using Cocoa's powerful UndoManager class and only a few extra lines of code.
Project 16: Bookworm
Use bindings to design an app that tracks the books you've read, their authors and your star rating, all while writing fewer than 20 lines of code. No, really!
Project 17: Match ThreeMacos App In Swift Ama
Take your SpriteKit knowledge further by building a colorful ball-matching game, while also trying out shape nodes and particle emitters for the first time.
Project 18: Bindings
Practice your skill with Cocoa bindings by building a Fahrenheit to Celsius temperature converter, all powered by key-value coding and key-value observing.
While building projects, you'll learn all this and more:
Macos App In Swift Performance
Hacking with macOS follows the same approach I used with Hacking with Swift: small, standalone projects that teach individual techniques starting from scratch, so you end up with a huge library of finished projects you can develop further or use as the base for something entirely new.
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